![]() That's a difference of 0.066s and 0.278s. *Note that soft laps done with ~12 laps of fuel in tank while mediums were done with ~2. It wasn't until recently that I was able to watch a test run to see the difference between excellent and poor setup.ĭuring the practice session, while on a quali trim stint using medium tyres, the drivers did 1 flying lap with terrible setup, came back to pit, then switched to excellent setup for another flying lap. It takes a lot of people working very hard to move a team around the world and compete in different regions every few weeks and this system provides slight insight into that world.I've been seeing a lot of threads where players are requesting for a feature that allows you to save/load last season's setup so you don't have to do it pen and paper or whatever. Some provide improvements to the car, others unlock certain drivers and staff to be hired, and it’s a neat way to retain that global branding aspect of motorsport that goes underappreciated. Then there’s the new supplier network that helps to provide passive bonuses that are desired across the board. These side events can provide a nice injection of cash for your team if you’re able to dominante the races, so they’re definitely worth trying regardless of your team’s actual placement in the regular season grid. It’s a slightly different dynamic and keeps the experience fresh as you juggle different drivers in order to find the best fit. Optional invitational events are also new to the game that allow you to take control of different teams during the season, exposing you to things like the newly added endurance races which involve managing a team of six drivers. This mechanism keeps things light and casual while providing plausible upgrades to create the one second reduction in lap times, certainly a very welcome tweak given the mobile form factor. In most qualifying sessions you’ll be able to send drivers out on three stints so there’s plenty of time to get the perfect setup ahead of each race. The number of points at your disposal is determined by the quality of the race mechanic used, the better the mechanic the more points you have before busting on each stint. Each card provides a specific performance percentage and a point range, and the goal is to hit 100% percent without going bust. The most appealing tweak to me is the revamping of the qualifying system to a card point system. The extra season provides the funding and time needed to solidify infrastructure upgrades and round out better staff, it also provides time for bad contracts to run out and replacements to be found. Every jump in league provides more prize money but it also raises the baseline infrastructure and performance requirements significantly as well. The other teams will be investing resources of their own so the baseline performance required to stay competitive will gradually creep up over the course of each new season.Īnother key element to continued income is to stay at least one extra season after winning the championship. These continued payouts can provide an edge by providing the budget to hire more expensive staff or invest in an improved component as needed. After achieving some success you’ll be able to attract better drivers that bring in higher paying sponsors. Drivers like Bao Tang can be beneficial as he essentially balances out his own salary. Positive cash flow is achieved by finding pay drivers with high marketability stats to attract sponsors with higher payouts. Competition begins in the smaller leagues which have fewer mechanics and baseline requirements but the world quickly opens as your team gets promoted from one racing series to the next. The process involves a balancing act between investing in drivers, infrastructure, and staff outside of race weekends and coming up with suitable racing strategies in the actual races. ![]() The third mobile game continues this tradition by introducing new features and streamlining the less exciting aspects of previous titles.Īs you’d expect of a game like this the goal is to take a middle of the pack team and mold it into a dominant global force. I found myself hooked to the franchise after playing the original mobile game back in 2017, enough so that I eventually put in over 300 hours into the PC version! Each iteration in the game has improved quality of life by refining the experience and the latest mobile version delivers the most streamlined experience to date. Platform – Android (version played) and iOSĬost at time of purchase – Redeemed for free during promo, regularly $39.99 HKD/$3.99 USD with optional IAPĭevice used – Galaxy Note 8 on Android Pie Genre – Simulation, Motorsport, Team Management
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